SHATTER

Controls

Movement: WASD

Use ability: Spacebar

Objective

Stay alive for as long as possible! When your mask breaks it explodes killing all enemies around you. You gain 1 point per enemy, times your current multiplier. When your mask breaks, pick up one of the masks on the floor to regenerate it

About the game

This is my first ever game with an actual gameplay loop, and my first ever game jam (Godot Wild Jam)! I wanted to create something with a risk and reward loop that felt satisfying.

I'm still learning Godot and game design, so there are definitely rough edges. But I'm fairly proud of how the core mechanic turned out. I had one goal, and that was to finish something that somewhat resembled a game. I also realized, that it's pretty difficult to balance a roguelike in a week... 

Hope you enjoy! Feedback is very welcome

Credits

Programming and design is done be me.

Shout out to my buddies for helping me come up with the idea.

Comments

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(+1)

Great game :)) Good job buddy

Thanks man! Glad you liked it